Timeline for What is the best way to handle more bone weights than allowed in code?
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 11, 2023 at 21:03 | answer | added | Tenebre | timeline score: 0 | |
| Nov 7, 2023 at 6:25 | comment | added | Kromster | "run through all the weights and pick the top 4 and adjust them to add up to 1" - sounds like a good plan. I have working animations with just 2 weights per vertex - even this performs very good. | |
| Nov 7, 2023 at 2:12 | comment | added | DMGregory♦ | It sounds like you have a plausible plan in mind. What happens when you put that idea into practice? | |
| S Nov 7, 2023 at 1:26 | review | First questions | |||
| Nov 8, 2023 at 15:11 | |||||
| S Nov 7, 2023 at 1:26 | history | asked | Tenebre | CC BY-SA 4.0 |