Timeline for Organizing an entity system with external component managers?
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
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| Jun 20, 2017 at 19:52 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 |
Removing the blacklisted engine tag.
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| Dec 17, 2012 at 6:01 | answer | added | C0M37 | timeline score: 6 | |
| Aug 12, 2012 at 9:50 | comment | added | user8363 | There is no one way of designing an entity system as there's little consensus over it's definition. What @BRPocock describes and also what Artemis uses hes been described more in depth on this blog: t-machine.org/index.php/category/entity-systems together with a wiki: entity-systems.wikidot.com | |
| Jun 9, 2012 at 22:00 | comment | added | Patrick Hughes | Take a look at gamadu.com/artemis and see if their methods answer your question. | |
| Jan 11, 2012 at 8:11 | comment | added | George Duckett | My question here may be of interest: Game Components, Game Managers and Object Properties | |
| Dec 22, 2011 at 21:24 | comment | added | BRPocock | I don't know if perhaps this is meant to be a hybrid system, but it sounds like your "managers" are what I've generally heard termed as "systems;" i.e. the Entity is an abstract-ID; a Component is a pool of data; and what you term a "manager" is what's generally termed a "System." Am I interpreting the vocabulary correctly? | |
| Dec 12, 2011 at 14:22 | history | tweeted | twitter.com/#!/StackGameDev/status/146233587849637888 | ||
| Dec 11, 2011 at 21:28 | answer | added | Mike Cluck | timeline score: 0 | |
| Dec 11, 2011 at 20:41 | answer | added | David Gouveia | timeline score: 0 | |
| Dec 11, 2011 at 20:21 | history | edited | Den |
edited tags
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| Dec 11, 2011 at 18:26 | history | asked | Gustav | CC BY-SA 3.0 |