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Jun 20, 2017 at 19:52 history edited Vaillancourt CC BY-SA 3.0
Removing the blacklisted engine tag.
Dec 17, 2012 at 6:01 answer added C0M37 timeline score: 6
Aug 12, 2012 at 9:50 comment added user8363 There is no one way of designing an entity system as there's little consensus over it's definition. What @BRPocock describes and also what Artemis uses hes been described more in depth on this blog: t-machine.org/index.php/category/entity-systems together with a wiki: entity-systems.wikidot.com
Jun 9, 2012 at 22:00 comment added Patrick Hughes Take a look at gamadu.com/artemis and see if their methods answer your question.
Jan 11, 2012 at 8:11 comment added George Duckett My question here may be of interest: Game Components, Game Managers and Object Properties
Dec 22, 2011 at 21:24 comment added BRPocock I don't know if perhaps this is meant to be a hybrid system, but it sounds like your "managers" are what I've generally heard termed as "systems;" i.e. the Entity is an abstract-ID; a Component is a pool of data; and what you term a "manager" is what's generally termed a "System." Am I interpreting the vocabulary correctly?
Dec 12, 2011 at 14:22 history tweeted twitter.com/#!/StackGameDev/status/146233587849637888
Dec 11, 2011 at 21:28 answer added Mike Cluck timeline score: 0
Dec 11, 2011 at 20:41 answer added David Gouveia timeline score: 0
Dec 11, 2011 at 20:21 history edited Den
edited tags
Dec 11, 2011 at 18:26 history asked Gustav CC BY-SA 3.0