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I have a character linked by a rope to a fixed point, in an environment with obstacles. I want to do a pathfind that take into account the rope.

Here, if the character followed my current pathfind in yellow, he would get stuck. I want to find the blue pathfind instead. To be more specific, I want to find the path so that the rope is the less "tense" possible when the character reach the target. Example 1

Another example with more obstacles: Example 2

I really don't know where to begin (Custom A* ? Graph theory ?) and would appreciate any help or documentation on the subject.

I have a character linked by a rope to a fixed point, in an environment with obstacles. I want to do a pathfind that take into account the rope.

Here, if the character followed my current pathfind in yellow, he would get stuck. I want to find the blue pathfind instead. To be more specific, I want to find the path so that the rope is the less "tense" possible. Example 1

Another example with more obstacles: Example 2

I really don't know where to begin (Custom A* ? Graph theory ?) and would appreciate any help or documentation on the subject.

I have a character linked by a rope to a fixed point, in an environment with obstacles. I want to do a pathfind that take into account the rope.

Here, if the character followed my current pathfind in yellow, he would get stuck. I want to find the blue pathfind instead. To be more specific, I want to find the path so that the rope is the less "tense" possible when the character reach the target. Example 1

Another example with more obstacles: Example 2

I really don't know where to begin (Custom A* ? Graph theory ?) and would appreciate any help or documentation on the subject.

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2D Pathfinding with rope constraint

I have a character linked by a rope to a fixed point, in an environment with obstacles. I want to do a pathfind that take into account the rope.

Here, if the character followed my current pathfind in yellow, he would get stuck. I want to find the blue pathfind instead. To be more specific, I want to find the path so that the rope is the less "tense" possible. Example 1

Another example with more obstacles: Example 2

I really don't know where to begin (Custom A* ? Graph theory ?) and would appreciate any help or documentation on the subject.