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DMGregory
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How to filter/ignore certainchild objects from an ML Agents RayPerceptionSensor in 3D?

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DMGregory
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How to edit rayperception sensor 3d outputsfilter/ignore certain objects from an ML Agents RayPerceptionSensor in 3D? (Unity ml-agents)

I am making a snake AI with Unity ML Agents. Where thereThere will be lots of snakesnakes who will eat and dodge each other  .

Rayperception sensor 3dA 3D RayPerceptionSensor detects everything !, but there is a specific case where a problem happens....

For example myMy snake has 30 cube childchildren, each having tags as beads  . There are other snakesnakes similar to that.

I want rayperceptionthe ray perception to not detect these CHILD of it'sthe snake's own butchild objects, but to detect everything else !.

How do you think will itcan I make that happen  ?

How to edit rayperception sensor 3d outputs? (Unity ml-agents)

I am making a snake AI . Where there will be lots of snake who will eat and dodge each other  .

Rayperception sensor 3d detects everything ! but there is a specific case where problem happens....

For example my snake has 30 cube child each having tags as beads  . There are other snake similar to that.

I want rayperception to not detect these CHILD of it's own but to detect everything else !

How do you think will it happen  ?

How to filter/ignore certain objects from an ML Agents RayPerceptionSensor in 3D?

I am making a snake AI with Unity ML Agents. There will be lots of snakes who will eat and dodge each other.

A 3D RayPerceptionSensor detects everything, but there is a specific case where a problem happens.

My snake has 30 cube children, each having tags as beads. There are other snakes similar to that.

I want the ray perception to not detect the snake's own child objects, but to detect everything else.

How can I make that happen?

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How to edit rayperception sensor 3d outputs? (Unity MlAgentsml-agents)

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