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Pikalek
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post process behaviourbehavior artifacts on new unity versions

iI have an old project that iI need to run on unityUnity 2022.3.40. itIt uses post process behaviourbehavior and post process works absolutely fine in the editor, just as before migrating to new unity, butUnity. But when iI make an androidAndroid build and run it, bloom makes bright surfaces black or bluish. fromFrom what iI found, post process behaviour starts to artifactbehavior shows artifacts on unityUnity 2018 and newer. iI can't switch to post process stack because i'mI'm not able to recreate the effects in there.

hereHere is how it is in the build:   

enter image description here enter image description here

and here in the editor:   

enter image description here enter image description here

theThe settings for bloom in the post processing profile:   

enter image description here

i'mI'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1post process behavior 1.0.4)

Update: i found out that thoseThe artifacts only happen on mobile. also accordingAccording to renderdocRenderDoc, uber shader caused this.

post process behaviour artifacts on new unity versions

i have an old project that i need to run on unity 2022.3.40. it uses post process behaviour and post process works absolutely fine in the editor, just as before migrating to new unity, but when i make an android build and run it, bloom makes bright surfaces black or bluish. from what i found, post process behaviour starts to artifact on unity 2018 and newer. i can't switch to post process stack because i'm not able to recreate the effects in there.

here is how it is in the build:  enter image description here enter image description here

and here in the editor:  enter image description here enter image description here

the settings for bloom in the post processing profile:  enter image description here

i'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1.0.4)

Update: i found out that those artifacts only happen on mobile. also according to renderdoc, uber shader caused this.

post process behavior artifacts on new unity versions

I have an old project that I need to run on Unity 2022.3.40. It uses post process behavior and post process works absolutely fine in the editor, just as before migrating to new Unity. But when I make an Android build and run it, bloom makes bright surfaces black or bluish. From what I found, post process behavior shows artifacts on Unity 2018 and newer. I can't switch to post process stack because I'm not able to recreate the effects in there.

Here is how it is in the build: 

enter image description here enter image description here

and here in the editor: 

enter image description here enter image description here

The settings for bloom in the post processing profile: 

enter image description here

I'm using post process behavior 1.0.4

The artifacts only happen on mobile. According to RenderDoc, uber shader caused this.

deleted 46 characters in body
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Sirox
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i have an old project that i need to run on unity 2022.3.40. it uses post process behaviour and post process works absolutely fine in the editor, just as before migrating to new unity, but when i make an android build and run it, bloom makes bright surfaces black or bluish. from what i found, post process behaviour starts to artifact on unity 2018 and newer. i can't switch to post process stack because i'm not able to recreate the effects in there.

here is how it is in the build: enter image description here enter image description here

and here in the editor: enter image description here enter image description here

the settings for bloom in the post processing profile: enter image description here

i'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1.0.4)

Update: i found out that those artifacts only happen on mobile. also according to renderdoc, uber shader caused this. it seems that it has something to do with hdr

i have an old project that i need to run on unity 2022.3.40. it uses post process behaviour and post process works absolutely fine in the editor, just as before migrating to new unity, but when i make an android build and run it, bloom makes bright surfaces black or bluish. from what i found, post process behaviour starts to artifact on unity 2018 and newer. i can't switch to post process stack because i'm not able to recreate the effects in there.

here is how it is in the build: enter image description here enter image description here

and here in the editor: enter image description here enter image description here

the settings for bloom in the post processing profile: enter image description here

i'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1.0.4)

Update: i found out that those artifacts only happen on mobile. also according to renderdoc, uber shader caused this. it seems that it has something to do with hdr

i have an old project that i need to run on unity 2022.3.40. it uses post process behaviour and post process works absolutely fine in the editor, just as before migrating to new unity, but when i make an android build and run it, bloom makes bright surfaces black or bluish. from what i found, post process behaviour starts to artifact on unity 2018 and newer. i can't switch to post process stack because i'm not able to recreate the effects in there.

here is how it is in the build: enter image description here enter image description here

and here in the editor: enter image description here enter image description here

the settings for bloom in the post processing profile: enter image description here

i'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1.0.4)

Update: i found out that those artifacts only happen on mobile. also according to renderdoc, uber shader caused this.

added 46 characters in body
Source Link
Sirox
  • 11
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i have an old project that i need to run on unity 2022.3.40. it uses post process behaviour and post process works absolutely fine in the editor, just as before migrating to new unity, but when i make an android build and run it, bloom makes bright surfaces black or bluish. from what i found, post process behaviour starts to artifact on unity 2018 and newer. i can't switch to post process stack because i'm not able to recreate the effects in there.

here is how it is in the build: enter image description here enter image description here

and here in the editor: enter image description here enter image description here

the settings for bloom in the post processing profile: enter image description here

i'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1.0.4)

Update: i found out that those artifacts only happen on mobile. also according to renderdoc, uber shader caused this. it seems that it has something to do with hdr

i have an old project that i need to run on unity 2022.3.40. it uses post process behaviour and post process works absolutely fine in the editor, just as before migrating to new unity, but when i make an android build and run it, bloom makes bright surfaces black or bluish. from what i found, post process behaviour starts to artifact on unity 2018 and newer. i can't switch to post process stack because i'm not able to recreate the effects in there.

here is how it is in the build: enter image description here enter image description here

and here in the editor: enter image description here enter image description here

the settings for bloom in the post processing profile: enter image description here

i'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1.0.4)

Update: i found out that those artifacts only happen on mobile. also according to renderdoc, uber shader caused this.

i have an old project that i need to run on unity 2022.3.40. it uses post process behaviour and post process works absolutely fine in the editor, just as before migrating to new unity, but when i make an android build and run it, bloom makes bright surfaces black or bluish. from what i found, post process behaviour starts to artifact on unity 2018 and newer. i can't switch to post process stack because i'm not able to recreate the effects in there.

here is how it is in the build: enter image description here enter image description here

and here in the editor: enter image description here enter image description here

the settings for bloom in the post processing profile: enter image description here

i'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1.0.4)

Update: i found out that those artifacts only happen on mobile. also according to renderdoc, uber shader caused this. it seems that it has something to do with hdr

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