iI have an old project that iI need to run on unityUnity 2022.3.40. itIt uses post process behaviourbehavior and post process works absolutely fine in the editor, just as before migrating to new unity, butUnity. But when iI make an androidAndroid build and run it, bloom makes bright surfaces black or bluish. fromFrom what iI found, post process behaviour starts to artifactbehavior shows artifacts on unityUnity 2018 and newer. iI can't switch to post process stack because i'mI'm not able to recreate the effects in there.
hereHere is how it is in the build:
and here in the editor:
theThe settings for bloom in the post processing profile:
i'mI'm using post process behaviour 1.0.4 (https://github.com/Unity-Technologies/PostProcessing/releases/tag/1post process behavior 1.0.4)
Update: i found out that thoseThe artifacts only happen on mobile. also accordingAccording to renderdocRenderDoc, uber shader caused this.




