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For Vertex Shader, you can see the input and output in the Mesh Viewer window. You will have two tabs, VS input and VS output. However You, you will have to select the correct event on the Event Browser window where your shader is called (glDrawArrays in my case)

I have no idea for other shaders for pixel or fragment, and I'm also interested knowing how. (I just discovered RenderDoc)

For Vertex Shader, you can see the input and output in the Mesh Viewer window. You will have two tabs, VS input and VS output However You will have to select the correct event on the Event Browser window where your shader is called (glDrawArrays in my case)

I have no idea for other shaders for pixel or fragment, and I'm also interested knowing how. (I just discovered RenderDoc)

For Vertex Shader, you can see the input and output in the Mesh Viewer window. You will have two tabs, VS input and VS output. However, you will have to select the correct event on the Event Browser window where your shader is called (glDrawArrays in my case)

I have no idea for other shaders for pixel or fragment, and I'm also interested knowing how. (I just discovered RenderDoc)

Source Link

For Vertex Shader, you can see the input and output in the Mesh Viewer window. You will have two tabs, VS input and VS output However You will have to select the correct event on the Event Browser window where your shader is called (glDrawArrays in my case)

I have no idea for other shaders for pixel or fragment, and I'm also interested knowing how. (I just discovered RenderDoc)