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Nate
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This is probably not game development question, but yes. In normal IP connection, each packets may go through different intermediary "hops", and each different "hops" may have different latency.

If you're using TCP to transfer your data, the protocol abstracts that for you and will reorder packets to deliver the packets in the order they were originally sent; however if you're using UDP, the packets can and doesdo arrive out of order, depending on the latency of each individual packets.

This is probably not game development question, but yes. In normal IP connection, each packets may go through different intermediary "hops", and each different "hops" may have different latency.

If you're using TCP to transfer your data, the protocol abstracts that for you and will reorder packets to deliver the packets in the order they were originally sent; however if you're using UDP, the packets can and does arrive out of order, depending on the latency of each individual packets.

This is probably not game development question, but yes. In normal IP connection, each packets may go through different intermediary "hops", and each different "hops" may have different latency.

If you're using TCP to transfer your data, the protocol abstracts that for you and will reorder packets to deliver the packets in the order they were originally sent; however if you're using UDP, the packets can and do arrive out of order, depending on the latency of each individual packets.

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Lie Ryan
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This is probably not game development question, but yes. In normal IP connection, each packets may go through different intermediary "hops", and each different "hops" may have different latency.

If you're using TCP to transfer your data, the protocol abstracts that for you and will reorder packets to deliver the packets in the order they were originally sent; however if you're using UDP, the packets can and does arrive out of order, depending on the latency of each individual packets.