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For context I am very much a beginner.

I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to have figured it out okey; some people have had troubles like me though. I followed the tutorial again very closely and could not see that I did anything wrong. I have previously been able to use Unity's old Input System well but never tried this one.

I opened and closed Unity, and uninstalled and then reinstalled the new Input system. I made sure that the settings were set to use both legacy and new Input.

I am not receiving any errors in the script or console.

Screenshot of settings and code and stuff:

The player input component The player movement script

Code:

using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerMovement : MonoBehaviour
{
    private float moveSpeed = 5;
    private Rigidbody2D rb;
    private Vector2 moveInput;

    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
        
    }

    // Update is called once per frame
    void Update()
    {
        rb.linearVelocity = moveInput * moveSpeed;
      
    }

    public void Move(InputAction.CallbackContext context)
    {
        Debug.Log("Function called.");
        moveInput = context.ReadValue<Vector2>();

    }
}
 

For context I am very much a beginner.

I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to have figured it out okey; some people have had troubles like me though. I followed the tutorial again very closely and could not see that I did anything wrong. I have previously been able to use Unity's old Input System well but never tried this one.

I opened and closed Unity, and uninstalled and then reinstalled the new Input system. I made sure that the settings were set to use both legacy and new Input.

I am not receiving any errors in the script or console.

Screenshot of settings and code and stuff:

The player input component The player movement script

For context I am very much a beginner.

I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to have figured it out okey; some people have had troubles like me though. I followed the tutorial again very closely and could not see that I did anything wrong. I have previously been able to use Unity's old Input System well but never tried this one.

I opened and closed Unity, and uninstalled and then reinstalled the new Input system. I made sure that the settings were set to use both legacy and new Input.

I am not receiving any errors in the script or console.

Screenshot of settings:

The player input component

Code:

using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerMovement : MonoBehaviour
{
    private float moveSpeed = 5;
    private Rigidbody2D rb;
    private Vector2 moveInput;

    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
        
    }

    // Update is called once per frame
    void Update()
    {
        rb.linearVelocity = moveInput * moveSpeed;
      
    }

    public void Move(InputAction.CallbackContext context)
    {
        Debug.Log("Function called.");
        moveInput = context.ReadValue<Vector2>();

    }
}
 

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Can't Get Unity New Input System To Work

For context I am very much a beginner.

I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to have figured it out okey; some people have had troubles like me though. I followed the tutorial again very closely and could not see that I did anything wrong. I have previously been able to use Unity's old Input System well but never tried this one.

I opened and closed Unity, and uninstalled and then reinstalled the new Input system. I made sure that the settings were set to use both legacy and new Input.

I am not receiving any errors in the script or console.

Screenshot of settings and code and stuff:

The player input component The player movement script