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Removing blacklisted engine tag.
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Vaillancourt
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Post Closed as "Needs more focus" by CommunityBot
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Tetrad
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cross platform requisite.
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Marnix
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I am looking for a game engine for my school project on computer graphics. There are specific requirements that I do not want to implement by myself, since they are irrelevant for the grade, but relevant for the final result.

So reusing other one's code is a good thing here and I am looking for an engine that supports the following features, or that has plugins/3rd party projects available that can do it for me. I have already been looking for it for 2 days, but maybe some of you might just know the right fit for me.

Requirements:

  • Open Source / Free [so people can always view back my code without any licensing.]
  • 3D
  • OO [I'm not so good at C++. Preferred are: Java, C#]
  • Crowd Simulation [I need walking people in my scene. This could be a 3rd party lib. Probably best with nav meshes.]
  • Render to Texture [I need panels with moving images on it. Unity3d fails here.]
  • Multi-project [I cannot adjust the installation folder on my school computer. UDK and CryEngine fail here.]
  • Networking
  • Cross Platform (at least for Linux)

Engines that fail my requirements:

  • CryEngine 3
  • UDK
  • Unity3d
  • OpenSceneGraph: not a real engine. I need more interactive components.
  • XNA: not cross platform.

Update
I found a nice crowd simulation lib after a long long search: http://gamma.cs.unc.edu/RVO2/ So that is not a big issue anymore

Update 2
Apparently, my mentor wants it to be cross platform. Which is an ouch for XNA.

I am looking for a game engine for my school project on computer graphics. There are specific requirements that I do not want to implement by myself, since they are irrelevant for the grade, but relevant for the final result.

So reusing other one's code is a good thing here and I am looking for an engine that supports the following features, or that has plugins/3rd party projects available that can do it for me. I have already been looking for it for 2 days, but maybe some of you might just know the right fit for me.

Requirements:

  • Open Source / Free [so people can always view back my code without any licensing.]
  • 3D
  • OO [I'm not so good at C++. Preferred are: Java, C#]
  • Crowd Simulation [I need walking people in my scene. This could be a 3rd party lib. Probably best with nav meshes.]
  • Render to Texture [I need panels with moving images on it. Unity3d fails here.]
  • Multi-project [I cannot adjust the installation folder on my school computer. UDK and CryEngine fail here.]
  • Networking

Engines that fail my requirements:

  • CryEngine 3
  • UDK
  • Unity3d
  • OpenSceneGraph: not a real engine. I need more interactive components.

Update
I found a nice crowd simulation lib after a long long search: http://gamma.cs.unc.edu/RVO2/ So that is not a big issue anymore

I am looking for a game engine for my school project on computer graphics. There are specific requirements that I do not want to implement by myself, since they are irrelevant for the grade, but relevant for the final result.

So reusing other one's code is a good thing here and I am looking for an engine that supports the following features, or that has plugins/3rd party projects available that can do it for me. I have already been looking for it for 2 days, but maybe some of you might just know the right fit for me.

Requirements:

  • Open Source / Free [so people can always view back my code without any licensing.]
  • 3D
  • OO [I'm not so good at C++. Preferred are: Java, C#]
  • Crowd Simulation [I need walking people in my scene. This could be a 3rd party lib. Probably best with nav meshes.]
  • Render to Texture [I need panels with moving images on it. Unity3d fails here.]
  • Multi-project [I cannot adjust the installation folder on my school computer. UDK and CryEngine fail here.]
  • Networking
  • Cross Platform (at least for Linux)

Engines that fail my requirements:

  • CryEngine 3
  • UDK
  • Unity3d
  • OpenSceneGraph: not a real engine. I need more interactive components.
  • XNA: not cross platform.

Update
I found a nice crowd simulation lib after a long long search: http://gamma.cs.unc.edu/RVO2/ So that is not a big issue anymore

Update 2
Apparently, my mentor wants it to be cross platform. Which is an ouch for XNA.

Tweeted twitter.com/#!/StackGameDev/status/154659898817392641
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Marnix
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