Timeline for Multidimensional Pathfinding Algorithms
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
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| Jun 22, 2017 at 17:35 | history | edited | Vaillancourt♦ |
edited tags
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| Feb 20, 2013 at 6:48 | vote | accept | Graeme | ||
| Mar 19, 2012 at 10:02 | comment | added | doppelgreener | If it's about an AI which keeps an eye out for objectives and readjusts its path, this is definitely a duplicate of @Gajet's link. | |
| Mar 19, 2012 at 10:00 | comment | added | doppelgreener | It's not clear what's being asked here. The title implies "pathfinding algorithms for higher dimensions" (3D? 4D?) whilst the question is asking about an AI will move and listen. Yes, they have separate algorithms, since an algorithm for movement just moves the enemy and has nothing to do with listening, and if it did also do listening, it would still just be a movement and listening algorithm running side by side. So what are you actually asking? How would you create an AI which keeps an eye out for objectives, and readjusts its path to incorporate them? Please clarify. | |
| Mar 19, 2012 at 9:58 | history | edited | doppelgreener | CC BY-SA 3.0 |
Improved spelling
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| Feb 18, 2012 at 9:49 | history | edited | doppelgreener | CC BY-SA 3.0 |
deleted 19 characters in body
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| Feb 18, 2012 at 9:39 | answer | added | Roy T. | timeline score: 0 | |
| Feb 18, 2012 at 5:38 | comment | added | Ali1S232 | possible duplicate of Real Time Dynamic Pathfinding? | |
| Feb 18, 2012 at 5:36 | comment | added | Ali1S232 | just search path-finding in this site! it gives you all the information you need about currently available algorithms. | |
| Feb 18, 2012 at 1:13 | history | asked | Graeme | CC BY-SA 3.0 |