Skip to main content
10 events
when toggle format what by license comment
Jun 22, 2017 at 17:35 history edited Vaillancourt
edited tags
Feb 20, 2013 at 6:48 vote accept Graeme
Mar 19, 2012 at 10:02 comment added doppelgreener If it's about an AI which keeps an eye out for objectives and readjusts its path, this is definitely a duplicate of @Gajet's link.
Mar 19, 2012 at 10:00 comment added doppelgreener It's not clear what's being asked here. The title implies "pathfinding algorithms for higher dimensions" (3D? 4D?) whilst the question is asking about an AI will move and listen. Yes, they have separate algorithms, since an algorithm for movement just moves the enemy and has nothing to do with listening, and if it did also do listening, it would still just be a movement and listening algorithm running side by side. So what are you actually asking? How would you create an AI which keeps an eye out for objectives, and readjusts its path to incorporate them? Please clarify.
Mar 19, 2012 at 9:58 history edited doppelgreener CC BY-SA 3.0
Improved spelling
Feb 18, 2012 at 9:49 history edited doppelgreener CC BY-SA 3.0
deleted 19 characters in body
Feb 18, 2012 at 9:39 answer added Roy T. timeline score: 0
Feb 18, 2012 at 5:38 comment added Ali1S232 possible duplicate of Real Time Dynamic Pathfinding?
Feb 18, 2012 at 5:36 comment added Ali1S232 just search path-finding in this site! it gives you all the information you need about currently available algorithms.
Feb 18, 2012 at 1:13 history asked Graeme CC BY-SA 3.0