I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture and I'm accessing data from this, will the access time be 16 times slower*'FASTER' than accessing the data in a 32 bit texture or is it primarily used for the memory saving capabilities.
*[SEE EDIT]