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Tweeted twitter.com/#!/StackGameDev/status/176270117490003968
Changed slower to faster.
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Gary Paluk
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I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture and I'm accessing data from this, will the access time be 16 times slower*'FASTER' than accessing the data in a 32 bit texture or is it primarily used for the memory saving capabilities.

*[SEE EDIT]

I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture and I'm accessing data from this, will the access time be 16 times slower than accessing the data in a 32 bit texture or is it primarily used for the memory saving capabilities.

I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture and I'm accessing data from this, will the access time be 16 times *'FASTER' than accessing the data in a 32 bit texture or is it primarily used for the memory saving capabilities.

*[SEE EDIT]

I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture and I'm accessing data from this, will the access time be 16 times slower than accessing the data in a 32 bit texture or is it primarily used for the memory saving capabilities.

Regards

Gary Paluk

I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture and I'm accessing data from this, will the access time be 16 times slower than accessing the data in a 32 bit texture or is it primarily used for the memory saving capabilities.

Regards

Gary Paluk

I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture and I'm accessing data from this, will the access time be 16 times slower than accessing the data in a 32 bit texture or is it primarily used for the memory saving capabilities.

Source Link
Gary Paluk
  • 213
  • 3
  • 7

Graphic hardware texture formats shaders relational speed

I'm interested to know, is there a direct correlation to the speed that a shader will run based on the bit depth of a texture upon which it is running. For example: If I have a 2 bit stencil texture and I'm accessing data from this, will the access time be 16 times slower than accessing the data in a 32 bit texture or is it primarily used for the memory saving capabilities.

Regards

Gary Paluk