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##No

No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: https://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data

See also: http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

##No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: https://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data

See also: http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: https://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data

See also: http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

replaced http://stackoverflow.com/ with https://stackoverflow.com/
Source Link

##No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: http://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-datahttps://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data

See also: http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

##No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: http://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data

See also: http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

##No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: https://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data

See also: http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

added 96 characters in body
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George Duckett
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##No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: http://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data

See also: http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

##No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: http://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

##No

You can't save data on the xbox via the content pipeline.

You can however use other methods (standard .net once you've got a file stream). See here for an example: http://stackoverflow.com/questions/3723287/good-example-of-xna-4-0-to-save-game-data

See also: http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40


The content pipeline is for build time files (they are compiled).
See What is the content pipeline (MSDN).

It works well when you want to perform a lot of pre-processing to go from your original file (maybe an image file) to your runtime class (like a Texture2D with mipmap levels), but that's not the only way to load files on the xbox (so you don't have to save to the XNB format).

Source Link
George Duckett
  • 2.9k
  • 25
  • 30
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