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How to construct my multilayer mode for my Delphi game? For For LAN iI use UDP server/client.

  But for internet I think UDP is useless i think.

I have in mind something like:

  1. The host create SQL database and store the game data.
  2. The clients connect via TCP/IP and sent requests in that database to get current state of the game.

Or is there a better option for internet multilayermultiplayer?

I ask as general question.

BTW i use Delphi.

How to construct my multilayer mode? For LAN i use UDP server/client.

  But for internet UDP is useless i think.

I have in mind something like:

  1. The host create SQL database and store the game data
  2. The clients connect via TCP/IP and sent requests in that database to get current state of the game.

Or is there a better option for internet multilayer?

I ask as general question.

BTW i use Delphi.

How to construct my multilayer mode for my Delphi game? For LAN I use UDP server/client. But for internet I think UDP is useless.

I have in mind something like:

  1. The host create SQL database and store the game data.
  2. The clients connect via TCP/IP and sent requests in that database to get current state of the game.

Or is there a better option for internet multiplayer?

Tweeted twitter.com/#!/StackGameDev/status/184922435240460289
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Multiplayer game over internet

How to construct my multilayer mode? For LAN i use UDP server/client.

But for internet UDP is useless i think.

I have in mind something like:

  1. The host create SQL database and store the game data
  2. The clients connect via TCP/IP and sent requests in that database to get current state of the game.

Or is there a better option for internet multilayer?

I ask as general question.

BTW i use Delphi.