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Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider:


Note: While this is potentially a generic question like the one on SOthe one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of gamesAutomated testing of games.

Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider:


Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider:


Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

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jmp97
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Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider:


Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider:

  • suitability for TDD
  • ease of use / productivity
  • dealing with mock objects
  • setup with continuous integration
  • error reporting

Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider:


Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

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jmp97
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  • 11
  • 19

Which unit test framework for c++ based games?

Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider:

  • suitability for TDD
  • ease of use / productivity
  • dealing with mock objects
  • setup with continuous integration
  • error reporting

Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.