Parsing user commands in a text adventure is a spectrum from Adventure'sAdventure's simple "go north" to some mind-bogglingly diabolically clever ones in hhgttg.
Are there essays or articles that explain approaches to parsing text commands?
I seem to remember reading nice how-tos in computer magazines back in the 80's80s, but now I find almost nothing on the 'net except a very brief Wikipedia ref on wikipedia.
And howHow would you do it?
UPDATEUpdate: for the curious, I went with the simpliestsimplest approach possible in my Ludum Dare entry: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10313my Ludum Dare entry.