Timeline for Realtime rendering using a ray tracing engine
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 8, 2012 at 17:05 | comment | added | LTR | OpenGL and DirectX are just interfaces to the graphics hardware. They are difficult to learn and you don't want to deal with them directly for your application. 3D Engines, on the other hand, use DirectX or OpenGL and provide a simple and easy-to-use interface. Do a google search for "java 3d engines" and pick whatever looks easy to use. | |
| Apr 8, 2012 at 17:04 | vote | accept | Kayhan Asghari | ||
| Apr 8, 2012 at 17:04 | vote | accept | Kayhan Asghari | ||
| Apr 8, 2012 at 17:04 | |||||
| Apr 8, 2012 at 16:55 | comment | added | Kayhan Asghari | for example openGL? or directX? I have to write my code with Java, but I think for complex mesh, JOGL is a little slow. | |
| Apr 8, 2012 at 15:56 | history | answered | LTR | CC BY-SA 3.0 |