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Apr 14, 2017 at 23:22 comment added AaronLS Not trying to diminish your answer, but I would interpret this as fixed step where rendering is not tied to directly to physics update rate, except that catching up on physics takes priority over rendering. It definitely has good qualities.
Sep 10, 2010 at 6:17 comment added user744 Iain, we are talking specifically about arcade-style games here, which are traditionally high-score-list / leaderboard driven. I play a ton of shmups, and I know if I found someone was posting scores with artificial slowdown to leaderboards I'd want their scores wiped.
Sep 9, 2010 at 9:36 comment added Iain Joe that only matters if we care about "cheating". Most modern games aren't really about competition between players, just making a fun experience.
Sep 9, 2010 at 9:11 comment added user744 Without fixed hardware like an arcade machine, having arcade games slow the simulation when the hardware can't keep up makes playing on a slower machine cheating.
Sep 8, 2010 at 17:44 comment added Ipsquiggle Strongly agree with that last point; in pretty much all games, input should 'slow down' when the framerate drops. Even though this isn't possible in some games (i.e. multiplayer), it would still be better if it were possible. :P It simply feels better than having a long frame and then having the game world 'jump' to the 'correct' state.
Aug 17, 2010 at 8:29 history answered Overkill CC BY-SA 2.5