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Why does almost every book on OpenGL teachesteach or discussesdiscuss the API in the context of Win32 API?
InIs Win32 API is a mustnecessary to learn OpenGL Game Programming?
Why almost every book on OpenGL teaches or discusses the API in the context of Win32 API?
In Win32 API is a must to learn OpenGL Game Programming?
Why does almost every book on OpenGL teach or discuss the API in the context of Win32 API?
Is Win32 API necessary to learn OpenGL Game Programming?
Which OS platform leverages OpenGL-based games most?