I am new to DirectX, and trying to learn best practice. Please suggest what are the best practices for rendering on multiple monitors different things at the same time? how can I boost performance of application? I have gone through this articleread http://msdn.microsoft.com/en-us/library/windows/desktop/bb147263%28v=vs.85%29.aspxthis article ., and I am making use of some pixel shaders to achieve some effects. At most 4 effect(4four shader effects) can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0.
I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0.
Please help me with this, Any help would beHow can I boost the performance of great value. Thanksmy application? Are there any best practices for rendering different things on multiple monitors at the same time?