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Jesse Dorsey
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How to achieve best performance in DirectX 9.0 while rendering on multiple monitors?

I am new to DirectX, and trying to learn best practice. Please suggest what are the best practices for rendering on multiple monitors different things at the same time? how can I boost performance of application? I have gone through this articleread http://msdn.microsoft.com/en-us/library/windows/desktop/bb147263%28v=vs.85%29.aspxthis article ., and I am making use of some pixel shaders to achieve some effects. At most 4 effect(4four shader effects) can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0. 

I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0.

Please help me with this, Any help would beHow can I boost the performance of great value. Thanksmy application? Are there any best practices for rendering different things on multiple monitors at the same time?

How to achieve best performance in DirectX 9.0 while rendering on multiple monitors

I am new to DirectX, and trying to learn best practice. Please suggest what are the best practices for rendering on multiple monitors different things at the same time? how can I boost performance of application? I have gone through this article http://msdn.microsoft.com/en-us/library/windows/desktop/bb147263%28v=vs.85%29.aspx . I am making use of some pixel shaders to achieve some effects. At most 4 effect(4 shader effects) can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0. I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0.

Please help me with this, Any help would be of great value. Thanks

How to achieve best performance in DirectX 9.0 while rendering on multiple monitors?

I have read this article, and I am making use of some pixel shaders to achieve some effects. At most four shader effects can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0. 

I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0.

How can I boost the performance of my application? Are there any best practices for rendering different things on multiple monitors at the same time?

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How to achieve best performance in DirectX 9.0 while rendering on multiple monitors

I am new to DirectX, and trying to learn best practice. Please suggest what are the best practices for rendering on multiple monitors different things at the same time? how can I boost performance of application? I have gone through this article http://msdn.microsoft.com/en-us/library/windows/desktop/bb147263%28v=vs.85%29.aspx . I am making use of some pixel shaders to achieve some effects. At most 4 effect(4 shader effects) can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0. I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0.

Please help me with this, Any help would be of great value. Thanks