Well im just a bit stuck wondering how to draw an item to a texture. Specifically, i'm using;
glDrawArrays(GL_LINE_STRIP, indices[0], indices.size());
Because what i'm drawing via the above function updates every-frame, i'm just totally not sure how to go about drawing what i have to a texture.
Any help is greatly appreciated!
Edit: Well unfortunately my graphics card doesn't support FrameBuffer Objects :/. So i've been trying to get the copy contents from backbuffer method working.
Here's what i currently have;Edit: http://pastebin.com/dJpPt6Pd
And sadlySo i've been trying now for the best part of a couple of hours to get this thing working. Unfortunately all i still get is a white square. Its probably something stupid
Here's my little testing code that i'm doing wrongi have set-up. Just unsure whatWhat it could be?should do is draw a red square at 100, 100. But even this isn't working for me :/.
glViewport(0 , 0, 512, 512);
glPushAttrib(GL_CURRENT_BIT);
glColor4ub(255, 0, 0, 255);
glBindTexture(GL_TEXTURE_2D, Texture);
glBegin(GL_QUADS);
// Top-left vertex (corner)
glTexCoord2i(0, 0);
glVertex2i(100, 100);
// Bottom-left vertex (corner)
glTexCoord2i(1, 0);
glVertex2i( 100 + 200, 100);
// Bottom-right vertex (corner)
glTexCoord2i(1, 1);
glVertex2i( 100 + 200, 100 + 200);
// Top-right vertex (corner)
glTexCoord2i(0, 1);
glVertex2i(100, 100 + 200);
glEnd();
glPopAttrib();
glLoadIdentity();
//Copy Our ViewPort To The Texture
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 512, 512, 0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
//Reset Viewport
glViewport(0, 0, 768, 480);
glBindTexture (GL_TEXTURE_2D, Texture);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
// Top-left vertex (corner)
glTexCoord2i(0, 0);
glVertex2i(0, 0);
// Bottom-left vertex (corner)
glTexCoord2i(1, 0);
glVertex2i( 0 + 512, 0);
// Bottom-right vertex (corner)
glTexCoord2i(1, 1);
glVertex2i( 0 + 512, 0 + 512);
// Top-right vertex (corner)
glTexCoord2i(0, 1);
glVertex2i(0, 0 + 512);
glEnd();
glDisable(GL_TEXTURE_2D);
Screenshot of the current output:

Any help is greatly appreciated!