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No need to repeat whats in the answer.
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Vaillancourt
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I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:

  1. Not necessarily free, but close to it is obviously preferred
  2. Managed code only (or it won't run on the 360)

For 3D I know of

  • BulletX (It works, and I'm using it now, but it's not active and could use more work)

For 2D I know of

I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:

  1. Not necessarily free, but close to it is obviously preferred
  2. Managed code only (or it won't run on the 360)

For 3D I know of

  • BulletX (It works, and I'm using it now, but it's not active and could use more work)

For 2D I know of

I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:

  1. Not necessarily free, but close to it is obviously preferred
  2. Managed code only (or it won't run on the 360)
Update link from codeplex to github
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Sacha
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I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:

  1. Not necessarily free, but close to it is obviously preferred
  2. Managed code only (or it won't run on the 360)

For 3D I know of

  • BulletX BulletX (It works, and I'm using it now, but it's not active and could use more work)

For 2D I know of

I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:

  1. Not necessarily free, but close to it is obviously preferred
  2. Managed code only (or it won't run on the 360)

For 3D I know of

  • BulletX (It works, and I'm using it now, but it's not active and could use more work)

For 2D I know of

I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:

  1. Not necessarily free, but close to it is obviously preferred
  2. Managed code only (or it won't run on the 360)

For 3D I know of

  • BulletX (It works, and I'm using it now, but it's not active and could use more work)

For 2D I know of

Post Closed as "Needs more focus" by House
Post Made Community Wiki
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Steven Evers
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What are some known 2D/3D physics engines for XNA?

I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:

  1. Not necessarily free, but close to it is obviously preferred
  2. Managed code only (or it won't run on the 360)

For 3D I know of

  • BulletX (It works, and I'm using it now, but it's not active and could use more work)

For 2D I know of