Skip to main content
Post Made Community Wiki by House
Post Closed as "Opinion-based" by House
deleted 315 characters in body
Source Link
Nicol Bolas
  • 26.1k
  • 3
  • 78
  • 104

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource!

Here two examples:

OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that.

OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL!

I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics.

Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply.

(please feel free to edit my question, my English is terrible!)

EDIT: Just for saying "THANK YOU!" --------
Thank you all! You gave me a huge list of great resources. I hope that this question and your answers could be useful for many other devs! I would like to accept every answers :)

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource!

Here two examples:

OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that.

OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL!

I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics.

Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply.

(please feel free to edit my question, my English is terrible!)

EDIT: Just for saying "THANK YOU!" --------
Thank you all! You gave me a huge list of great resources. I hope that this question and your answers could be useful for many other devs! I would like to accept every answers :)

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource!

Here two examples:

OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that.

OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL!

I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics.

Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply.

added 234 characters in body
Source Link
MatterGoal
  • 762
  • 1
  • 8
  • 13

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource!

Here two examples:

OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that.

OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL!

I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics.

Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply.

(please feel free to edit my question, my English is terrible!)

EDIT: Just for saying "THANK YOU!" --------
Thank you all! You gave me a huge list of great resources. I hope that this question and your answers could be useful for many other devs! I would like to accept every answers :)

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource!

Here two examples:

OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that.

OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL!

I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics.

Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply.

(please feel free to edit my question, my English is terrible!)

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource!

Here two examples:

OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that.

OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL!

I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics.

Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply.

(please feel free to edit my question, my English is terrible!)

EDIT: Just for saying "THANK YOU!" --------
Thank you all! You gave me a huge list of great resources. I hope that this question and your answers could be useful for many other devs! I would like to accept every answers :)

Better question title
Link
Kylotan
  • 24.4k
  • 3
  • 55
  • 94

Good resources for learning modern OpenGL (new3.0 or later) OpenGL Books: a terrible situation!?

Tweeted twitter.com/#!/StackGameDev/status/227758718526304256
Source Link
MatterGoal
  • 762
  • 1
  • 8
  • 13
Loading