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Jul 26, 2011 at 4:34 comment added Veehmot They may be useful in other parts of the game, but this question was specifically talking about pathfinding.
Jul 15, 2010 at 7:51 history edited Justin L. CC BY-SA 2.5
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Jul 15, 2010 at 4:30 comment added Justin L. Graph Theory and game development are inherently tied. Most AI logics and decisions/choice algorithms are best modeled with graph theory; Physics engines optimize with graph theory, Procedural Generation has a lot intertwined with it, as well as many other aspects of game design that I have not even come to realize. The other algorithms might not be useful for pathfinding, but they will come up in other parts of your game.
Jul 15, 2010 at 3:31 comment added Steven Evers Good points, but graph theory and game development are not one in the same and my concern is of the latter.
Jul 15, 2010 at 0:35 history answered Justin L. CC BY-SA 2.5