I'm working on a relatively generic 2D AABB collision detection system for a game engine, and I've re-written it more times than I'd like to admit, due to not calculating/recording or recording specific details of each collision. Right now, this is what I'm collecting:
- Collsion Time (theCollision time as a fraction of an update cycle in the game loop).
- Location of the collision.
- ID of the colliding object.
Each object has a SetSet that holds this data for each collision (I'm working with a Componentcomponent/Entity Systementity system) so other Systemssystems can use the data recorded data. The problem I just ran into was that I needed to know which side of the object the collision takes place on.
Now, my question isn't how to determine this, but rather whatWhat other values/points or points of interest should I calculate/record or record, per collision? Or, whatWhat do you look for in a standard collision detection system?