Timeline for Managing the user input
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 18, 2012 at 7:02 | vote | accept | user827992 | ||
| Aug 15, 2012 at 7:49 | comment | added | teodron | What about OIS? sourceforge.net/projects/wgois . This is what a famous open source graphics rendering engine uses and it's been endorsed for a while. It's not that difficult to master.. and it's C++.. | |
| Aug 15, 2012 at 4:25 | history | edited | Laurent Couvidou | CC BY-SA 3.0 |
Added more details, a bit of rephrasing; edited tags
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| Aug 15, 2012 at 4:21 | comment | added | Laurent Couvidou | OK, I'll edit your question to reflect that... | |
| Aug 15, 2012 at 4:19 | comment | added | user827992 | @lorancou that's why i was focusing more on the general design of my application for this, but i can be wrong and looking on the internet for articles and stuff sometimes it's not good for clearing the air about a specific topic, anyway i would like to cover all the options, so regarding the last part of your topic i would like to consider both options, gestures and virtual buttons with a custom graphics and layout. | |
| Aug 15, 2012 at 4:13 | comment | added | Laurent Couvidou | Your input system has to match you "product features". Think about it: input can't be handled the same in Call of Duty, Guitar Hero and Just Dance. About touch devices: do you want to recognise gestures, or just have "virtual buttons"? | |
| Aug 15, 2012 at 4:08 | comment | added | user827992 | @lorancou well this are product-features, i was looking for the best approach for programmer to do that, but if you put this way i should say that the essential requirements are: multi-platform and user-configurable, if it's possible i would love to take into account the new touch device. | |
| Aug 15, 2012 at 4:06 | comment | added | Laurent Couvidou | So your question isn't about draining resources. Define "good system" then: easy to implement, easy to use, easy to grasp, multi-platform, single-platform, user-configurable?... | |
| Aug 15, 2012 at 4:02 | answer | added | Sean Middleditch | timeline score: 5 | |
| Aug 15, 2012 at 4:02 | comment | added | user827992 | @lorancou mouse, keyboard, gamepad, the usual stuff ... yes i don't worry about that but how to implement a good system that can handle this? How you will do that? | |
| Aug 15, 2012 at 4:00 | comment | added | Laurent Couvidou | What kind of input? Buttons presses? You don't have to worry about performance for that. | |
| Aug 15, 2012 at 3:50 | history | asked | user827992 | CC BY-SA 3.0 |