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Post Closed as "Opinion-based" by BlueRaja - Danny Pflughoeft, Sean Middleditch, Anko, MrCranky, concept3d
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Tetrad
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Kimau
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I've worked with several engines and I'm most comfortable with a mature engine, world editor and C++ codebase.

I'm now looking at Unity as a side-project and have mostly been working in Javascript.

Has anyone done a large scale project with Unity and does it require Visual Studio or is sticking to the Javascript approach best?

Are there any big pitfalls with large scale Unity projects or with working with Visual Studio?

Most the stuff I've seen has been focused at smaller Indies or people with little experience.

I should have phrased this as an external IDE, Visual Studio is just my IDE of choice

I've worked with several engines and I'm most comfortable with a mature engine, world editor and C++ codebase.

I'm now looking at Unity as a side-project and have mostly been working in Javascript.

Has anyone done a large scale project with Unity and does it require Visual Studio or is sticking to the Javascript approach best?

Are there any big pitfalls with large scale Unity projects or with working with Visual Studio?

Most the stuff I've seen has been focused at smaller Indies or people with little experience.

I've worked with several engines and I'm most comfortable with a mature engine, world editor and C++ codebase.

I'm now looking at Unity as a side-project and have mostly been working in Javascript.

Has anyone done a large scale project with Unity and does it require Visual Studio or is sticking to the Javascript approach best?

Are there any big pitfalls with large scale Unity projects or with working with Visual Studio?

Most the stuff I've seen has been focused at smaller Indies or people with little experience.

I should have phrased this as an external IDE, Visual Studio is just my IDE of choice

Source Link
Kimau
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  • 7
  • 16

Should larger Unity Projects use Visual Studio

I've worked with several engines and I'm most comfortable with a mature engine, world editor and C++ codebase.

I'm now looking at Unity as a side-project and have mostly been working in Javascript.

Has anyone done a large scale project with Unity and does it require Visual Studio or is sticking to the Javascript approach best?

Are there any big pitfalls with large scale Unity projects or with working with Visual Studio?

Most the stuff I've seen has been focused at smaller Indies or people with little experience.