Timeline for Game Database Connectivity Java
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 11, 2012 at 6:06 | history | tweeted | twitter.com/#!/StackGameDev/status/256274493780135936 | ||
| Oct 11, 2012 at 1:49 | vote | accept | The Kraken | ||
| Oct 11, 2012 at 0:42 | answer | added | Ricket | timeline score: 2 | |
| Oct 11, 2012 at 0:07 | answer | added | HaMMeReD | timeline score: 1 | |
| Oct 10, 2012 at 23:03 | comment | added | Justin Skiles | This is a good series on networking in games: gafferongames.com/networking-for-game-programmers | |
| Oct 10, 2012 at 22:41 | comment | added | The Kraken | Okay, that make sense. So in Java, how do I communicate with the server version of my game from the client side? | |
| Oct 10, 2012 at 22:23 | comment | added | Justin Skiles | The reason I ask is because PHP is normally used as a web server side language to generate dynamic web pages. If you just want to create a networked game, you really don't need databases. The server is just another version of your game that reads input from clients and sends output to clients in real time | |
| Oct 10, 2012 at 21:51 | comment | added | The Kraken | I had planned on it simply being a window-based Java program. | |
| Oct 10, 2012 at 21:09 | comment | added | Justin Skiles | Is this a web based game? | |
| Oct 10, 2012 at 21:07 | review | First posts | |||
| Oct 16, 2012 at 12:35 | |||||
| Oct 10, 2012 at 21:05 | history | asked | The Kraken | CC BY-SA 3.0 |