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Timeline for Game Database Connectivity Java

Current License: CC BY-SA 3.0

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Oct 11, 2012 at 6:06 history tweeted twitter.com/#!/StackGameDev/status/256274493780135936
Oct 11, 2012 at 1:49 vote accept The Kraken
Oct 11, 2012 at 0:42 answer added Ricket timeline score: 2
Oct 11, 2012 at 0:07 answer added HaMMeReD timeline score: 1
Oct 10, 2012 at 23:03 comment added Justin Skiles This is a good series on networking in games: gafferongames.com/networking-for-game-programmers
Oct 10, 2012 at 22:41 comment added The Kraken Okay, that make sense. So in Java, how do I communicate with the server version of my game from the client side?
Oct 10, 2012 at 22:23 comment added Justin Skiles The reason I ask is because PHP is normally used as a web server side language to generate dynamic web pages. If you just want to create a networked game, you really don't need databases. The server is just another version of your game that reads input from clients and sends output to clients in real time
Oct 10, 2012 at 21:51 comment added The Kraken I had planned on it simply being a window-based Java program.
Oct 10, 2012 at 21:09 comment added Justin Skiles Is this a web based game?
Oct 10, 2012 at 21:07 review First posts
Oct 16, 2012 at 12:35
Oct 10, 2012 at 21:05 history asked The Kraken CC BY-SA 3.0