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Jan 20, 2014 at 4:31 vote accept Maik Klein
Oct 29, 2012 at 16:34 comment added Philipp That's all very off-topic, but I use WebSockets for client/server communication. I don't use a library for the game mechanics, I wrote them myself.
Oct 29, 2012 at 16:27 comment added Maik Klein How do you keep the client in sync? Do you use ajax to do this? Also the physics should only be on the server, what library do you use to do this?
Oct 29, 2012 at 16:05 history edited Philipp CC BY-SA 3.0
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Oct 29, 2012 at 15:59 history answered Philipp CC BY-SA 3.0