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Jul 15, 2011 at 23:37 comment added Nicol Bolas Recent addition: If Lua's base performance is inadequate, LuaJIT2 is available for ARM platforms. It is... reasonably fast
Apr 28, 2011 at 14:06 comment added Klaim I did use lua heavily on NDS (that is far less powerful than an IPhone) and it worked quite fast. Fast enough for us to make more than half the logic of one game directly in lua.
Mar 18, 2011 at 9:39 comment added user744 Sadly I know plenty of people that write "JAVA".
Aug 20, 2010 at 8:29 comment added deft_code Go go magic soap box. Lua is a noun not an acronym, you would never write JAVA. Lua means moon. You would not write MOON. thanks - the Lau Nazi.
Jul 19, 2010 at 20:24 comment added Rachel Blum Many console apps actually use LUA. Yes, it's branchy - but that doesn't matter if you control high-level logic. Just don't call it from your render loop ;) As far as I know, LUA for games is fine with the recent changes to the developer agreement - there are plenty of games that are driven by LUA. But as with any development on a closed platform, ask the platform owner (i.e. Apple) for definitive answers. Also, no need for Obj-C - the iPhone allows C/C++ just fine. (I recommend you do anything UIKit in Obj-C, though. Reduced pain factor)
Jul 18, 2010 at 15:31 vote accept metdos
Jul 15, 2010 at 14:38 history edited Sean Edwards CC BY-SA 2.5
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Jul 15, 2010 at 14:35 comment added Colin Gislason Lua is widely used in iPhone applications, and changes were made to the terms that allow it. See here: appleoutsider.com/2010/06/10/hello-lua
Jul 15, 2010 at 13:48 history answered Sean Edwards CC BY-SA 2.5