Skip to main content
edited tags
Link
aaron
  • 61
  • 1
  • 4
Source Link
aaron
  • 61
  • 1
  • 4

Opengl binding shaders vs binding buffers performance

Quick question for an opengl guru, I'm in the process of building a render queue and can either reduce the number of shader binding or the number of vertex buffer binding. I just want to know which one is more expensive on newer graphics cards (IE)(opengl >= 3.2)?