Timeline for Using LibGDX within Android Fragment
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 4, 2014 at 13:35 | vote | accept | Mina Wissa | ||
| Feb 4, 2014 at 13:17 | answer | added | Bartol Karuza | timeline score: 3 | |
| Nov 27, 2012 at 7:56 | answer | added | Mina Wissa | timeline score: 3 | |
| Nov 26, 2012 at 15:51 | comment | added | Sidar | Seems like it's still in progess: libgdx.badlogicgames.com/features.html Sorry can't help you there =[ | |
| Nov 26, 2012 at 13:46 | comment | added | Sidar | If I'm not mistaken libgdx supports 3D rendering. Not sure though. | |
| Nov 26, 2012 at 7:58 | comment | added | Mina Wissa | I need to display a 3D model in the fragment, then display some info in another view in the activity | |
| Nov 25, 2012 at 23:15 | comment | added | Sidar | You would probably just complicate things by taking out pretty much one of the core features of libgdx. Where does the need come from to make it so complex? | |
| Nov 25, 2012 at 14:24 | history | asked | Mina Wissa | CC BY-SA 3.0 |