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Jan 15, 2013 at 13:54 vote accept Anonymous Entity
Jan 14, 2013 at 21:40 comment added Jovan It's not a design flaw, and there is no fundamental problem. You're essentially doing a coordinate system conversion, which happens very frequently. Only change I would make to the code you've posted above is to change the mapSurf so that it's width and height equal the size of the window, and from there figure out what objects need to be displayed and draw those using -- this time the other way -- World to Screen coordinate conversion.
Jan 14, 2013 at 21:34 comment added Anonymous Entity This might work, but is there a more direct way to solve it? What you posted feels like a work-around to some more serious design flaw in my program, and I would rather fix the fundamental problem if I knew what it was.
Jan 14, 2013 at 18:36 history edited Jovan CC BY-SA 3.0
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Jan 14, 2013 at 18:31 history edited Jovan CC BY-SA 3.0
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Jan 14, 2013 at 18:24 history answered Jovan CC BY-SA 3.0