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What you are looking for is called a mesh simplification/decimation algorithm. There are several of them out there, you'd just have to implement the one you choose in C# if no C# implementation exists.

Here are a few that Google turned up:

From a quick search, the only C# implementation that I found was part of Managed DirectX (predecessor to XNA), it had a SimplificationMesh class.

What you are looking for is called a mesh simplification/decimation algorithm. There are several of them out there, you'd just have to implement the one you choose in C# if no C# implementation exists.

Here are a few that Google turned up:

From a quick search, the only C# implementation that I found was part of Managed DirectX (predecessor to XNA), it had a SimplificationMesh class.

What you are looking for is called a mesh simplification/decimation algorithm. There are several of them out there, you'd just have to implement the one you choose in C# if no C# implementation exists.

Here are a few that Google turned up:

From a quick search, the only C# implementation that I found was part of Managed DirectX (predecessor to XNA), it had a SimplificationMesh class.

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Robert Rouhani
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What you are looking for is called a mesh simplification/decimation algorithm. There are several of them out there, you'd just have to implement the one you choose in C# if no C# implementation exists.

Here are a few that Google turned up:

From a quick search, the only C# implementation that I found was part of Managed DirectX (predecessor to XNA), it had a SimplificationMesh class.