I searched around the web but I found nothing that could help me. So I decided to post my question, so I'm asking here. I'm
I'm trying to procedurally generate a procedural terrain using the marching cubes algorithm, and 'till now I can generate thea mesh the. The problem is that the mesh that it generates may be anything but is far from being a terrain x)!
https://www.dropbox.com/s/w99lvynrfra2a5v/question.JPG
As you can see in thethat screenshot (in the link) it's, everything is messed up. So my question is, can it be
Is this a problem with the noise function ? I'm using a simple perlinPerlin noise function, without combining it with any other noises. Does anybody here can tell me howHow can I achive a result like this:
http://www.youtube.com/watch?v=-hJkrr5Slv8
I just want to knowIf the problem is with the noise, what do I need to do with the noisechange to achieve this, if the problem is the noise.? I want to create anatural terrain with hills, mountains, plansplains etc.. basically a natural terrain... Can someone here point me to the right direction, please ? By the way, I'm
(I'm using Unity3D Game Engine, but I don't think this makes any difference... Thanks in advanced.)