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Nov 28, 2010 at 21:04 vote accept aaronfarr
Nov 19, 2010 at 8:19 answer added aaronfarr timeline score: 0
Nov 16, 2010 at 9:37 comment added user744 The term "greedy" doesn't have any implication for what your scoring does, just that you only look at local state. A score that took the remaining cooldown into account is still greedy, and obviously better.
Nov 16, 2010 at 5:45 answer added Sparr timeline score: 2
Nov 16, 2010 at 5:43 comment added Sparr You should link to the dupe at math.stackexchange.com/questions/10414/…
Nov 15, 2010 at 23:38 history edited aaronfarr CC BY-SA 2.5
added new image
Nov 15, 2010 at 23:36 comment added aaronfarr @caspin: You're absolutely right. Definitely a case which should be accounted for but might be out of scope of this question
Nov 15, 2010 at 23:30 comment added deft_code Just to muddy the water. Consider a spell that does ∞ damage, but takes 50 seconds to cast. It's dps/dpct is ∞, but it is should never be picked if the target can be kill with other means in less than 50 seconds.
Nov 15, 2010 at 23:25 history edited deft_code
edited tags
Nov 15, 2010 at 23:21 answer added deft_code timeline score: 23
Nov 15, 2010 at 23:11 history edited aaronfarr CC BY-SA 2.5
expanded on the example, added picture
Nov 15, 2010 at 23:06 comment added aaronfarr Greedy, as in choose the highest available dps spell whenever possible. Disregarding other logic ie. waiting.
Nov 15, 2010 at 22:54 comment added user744 But now the greedy solution isn't 1221 unless your greedy algorithm sucks. Picking 121 still gives higher DPS when you do a greedy selection including the remaining cooldown time. I think you're inventing a problem where there is none.
Nov 15, 2010 at 22:34 answer added Jeff Gray timeline score: 1
Nov 15, 2010 at 22:05 answer added bluescrn timeline score: 1
Nov 15, 2010 at 21:25 history edited aaronfarr CC BY-SA 2.5
simplified example case
Nov 15, 2010 at 21:15 comment added aaronfarr @Joe Wreschnig: Thanks for pointing that out. Was a mistake in my example. Simplified it now to just 2 cases.
Nov 15, 2010 at 21:14 answer added kymully timeline score: -2
Nov 15, 2010 at 21:03 comment added user744 Why would I do 1-3-1 in this situation? Why not 1-2-1? Why not 1-2-3-1, which is more efficient than 1-3-1-X if 1-3-1 alone won't kill the target?
Nov 15, 2010 at 20:51 history asked aaronfarr CC BY-SA 2.5