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I need some help optimizing my game. I have spent last 3 days digging around with no luck. I have noticed really odd results in the unity profiler so, I have created a simple scene with just a cube and a camera, and again, really odd results. Could anybody have a look at this sceenshotsscreenshots?:

http://postimg.org/image/v2pxzteqb/enter image description here

http://postimg.org/image/nb9819akz/enter image description here

http://postimg.org/image/wghkv4dzn/enter image description here

You will see some significant peaks that make the frame time too high (30fps sometime or less). Scene hasn't any script, no coliders, no rigid bodies (notice the Physics simulate % in one of the shots).

Could anybody explain what is happening?

PD. Target platform is Android. This are taken from a Nexus 4 device. PD2. Somebody can argue that this is not a real scenario, but I have had this problems in a real game myself and wanted to show a simple example to expose the problem.

Thanks in advance.

I need some help optimizing my game. I have spent last 3 days digging around with no luck. I have noticed really odd results in the unity profiler so, I have created a simple scene with just a cube and a camera, and again, really odd results. Could anybody have a look at this sceenshots?:

http://postimg.org/image/v2pxzteqb/

http://postimg.org/image/nb9819akz/

http://postimg.org/image/wghkv4dzn/

You will see some significant peaks that make the frame time too high (30fps sometime or less). Scene hasn't any script, no coliders, no rigid bodies (notice the Physics simulate % in one of the shots).

Could anybody explain what is happening?

PD. Target platform is Android. This are taken from a Nexus 4 device. PD2. Somebody can argue that this is not a real scenario, but I have had this problems in a real game myself and wanted to show a simple example to expose the problem.

Thanks in advance.

I need some help optimizing my game. I have spent last 3 days digging around with no luck. I have noticed really odd results in the unity profiler so, I have created a simple scene with just a cube and a camera, and again, really odd results. Could anybody have a look at this screenshots?:

enter image description here

enter image description here

enter image description here

You will see some significant peaks that make the frame time too high (30fps sometime or less). Scene hasn't any script, no coliders, no rigid bodies (notice the Physics simulate % in one of the shots).

Could anybody explain what is happening?

PD. Target platform is Android. This are taken from a Nexus 4 device. PD2. Somebody can argue that this is not a real scenario, but I have had this problems in a real game myself and wanted to show a simple example to expose the problem.

Thanks in advance.

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Really weird peaks when profiling a simple scene with Unity3D

I need some help optimizing my game. I have spent last 3 days digging around with no luck. I have noticed really odd results in the unity profiler so, I have created a simple scene with just a cube and a camera, and again, really odd results. Could anybody have a look at this sceenshots?:

http://postimg.org/image/v2pxzteqb/

http://postimg.org/image/nb9819akz/

http://postimg.org/image/wghkv4dzn/

You will see some significant peaks that make the frame time too high (30fps sometime or less). Scene hasn't any script, no coliders, no rigid bodies (notice the Physics simulate % in one of the shots).

Could anybody explain what is happening?

PD. Target platform is Android. This are taken from a Nexus 4 device. PD2. Somebody can argue that this is not a real scenario, but I have had this problems in a real game myself and wanted to show a simple example to expose the problem.

Thanks in advance.