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Aug 1, 2014 at 15:50 comment added ashes999 The limit is now 300, from the official site: stackoverflow.com/questions/18517386/…
Aug 1, 2014 at 15:48 history edited ashes999
While code is about Flurry on iOS, it's applicable to Android Flurry users too.
Aug 1, 2014 at 14:58 history edited user1430 CC BY-SA 3.0
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Aug 1, 2014 at 14:56 answer added user1430 timeline score: 1
S Sep 3, 2013 at 19:15 history bounty ended CommunityBot
S Sep 3, 2013 at 19:15 history notice removed CommunityBot
Aug 30, 2013 at 5:56 comment added Esa I could not find the original location where I came across this information, but I found couple of other URLs: quora.com/Mobile-Analytics/How-does-Flurry-make-money/answer/… and bugs.yoyogames.com/view.php?id=9314#c17516 . Plus I checked my flurry event logs on one of the applications I have and the logs stop at 200 on each longer session.
Aug 29, 2013 at 23:31 comment added Phil Can you point me to where Flurry states 200 events per session? I've not been able to verify this.
Aug 28, 2013 at 6:09 comment added Esa I used Flurry on one of my projects, and the problem I found with it was that it had a maximum events per session. Then it was 200 events per session. So if the player plays for a long time, all of the events will not be logged. Have you come across GameAnalytics? They are especially designed for gaming and have a very handy custom eventing.
Aug 26, 2013 at 18:14 history edited jhocking
edited tags
S Aug 26, 2013 at 17:27 history bounty started Phil
S Aug 26, 2013 at 17:27 history notice added Phil Canonical answer required
Aug 24, 2013 at 15:06 history tweeted twitter.com/#!/StackGameDev/status/371287446111391744
Aug 24, 2013 at 13:34 history asked Phil CC BY-SA 3.0