Skip to main content
deleted 37 characters in body
Source Link
user1430
user1430

Matrices in computer graphics are the transformations given to each coordinate in the model. Each Matrix is a combination of multiple transformations to apply to a coordinate (a point in 3-space).

Building a transformation is based from one of three transform types: Translate, Rotate and Scale.

A translation matrix is something like:

A Translation Matrix

And a scale matrix: Scale matrix

Rotation matrices can be seen here because I can't upload this imagelook like:

enter image description here

To combine any of these matrices you just multiply them together. To apply the transformation to a vertex just multiply to the vertex (as seen in the translation diagram).

Matrices in computer graphics are the transformations given to each coordinate in the model. Each Matrix is a combination of multiple transformations to apply to a coordinate (a point in 3-space).

Building a transformation is based from one of three transform types: Translate, Rotate and Scale.

A translation matrix is something like:

A Translation Matrix

And a scale matrix: Scale matrix

Rotation matrices can be seen here because I can't upload this image

To combine any of these matrices you just multiply them together. To apply the transformation to a vertex just multiply to the vertex (as seen in the translation diagram).

Matrices in computer graphics are the transformations given to each coordinate in the model. Each Matrix is a combination of multiple transformations to apply to a coordinate (a point in 3-space).

Building a transformation is based from one of three transform types: Translate, Rotate and Scale.

A translation matrix is something like:

A Translation Matrix

And a scale matrix: Scale matrix

Rotation matrices look like:

enter image description here

To combine any of these matrices you just multiply them together. To apply the transformation to a vertex just multiply to the vertex (as seen in the translation diagram).

Source Link

Matrices in computer graphics are the transformations given to each coordinate in the model. Each Matrix is a combination of multiple transformations to apply to a coordinate (a point in 3-space).

Building a transformation is based from one of three transform types: Translate, Rotate and Scale.

A translation matrix is something like:

A Translation Matrix

And a scale matrix: Scale matrix

Rotation matrices can be seen here because I can't upload this image

To combine any of these matrices you just multiply them together. To apply the transformation to a vertex just multiply to the vertex (as seen in the translation diagram).