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Feb 8, 2014 at 10:31 review Reopen votes
Feb 11, 2014 at 14:50
Feb 7, 2014 at 16:26 comment added user1430 It may be suitable for StackOverflow, or you can check out the help center to find a selection of sites that are game-development specific (like GDNet) that would permit this sort of broad, discussion-oriented topic. Good luck!
Feb 7, 2014 at 16:26 comment added user1430 This is both exceedingly broad (which you could possibly fix by narrowing the scope) and not really specific to game development (since building software without OO techniques is not something a game developer would give you a better answer than any other software developer would), which makes it off topic here, I'm afraid.
Feb 7, 2014 at 16:23 history closed CommunityBot Needs more focus
Feb 7, 2014 at 16:23 answer added Eric Lippert timeline score: 15
Feb 7, 2014 at 16:08 comment added John McDonald Many games use a Component-based system as this answer describes: gamedev.stackexchange.com/a/31491/9366
Feb 7, 2014 at 16:01 answer added Calmarius timeline score: 0
Feb 7, 2014 at 14:09 comment added Anko Is this a philosophical question? Even if you don't call your tanks "objects", you're probably going to want "entities", "actors", "agents", "structs" or just some other name for the same idea, which is a collection of attributes and behaviours that make up a rotating cuboid thing with a turret that can shoot things, called a tank. Programming languages will have different ways of formalising this same idea, but in the end, it's going to be a tank.
Feb 7, 2014 at 10:22 answer added Engineer timeline score: 7
Feb 7, 2014 at 9:58 history tweeted twitter.com/#!/StackGameDev/status/431728553487769600
S Feb 7, 2014 at 9:12 history suggested Kromster CC BY-SA 3.0
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Feb 7, 2014 at 9:11 review Suggested edits
S Feb 7, 2014 at 9:12
Feb 7, 2014 at 9:10 answer added Philipp timeline score: 13
Feb 7, 2014 at 8:58 history asked user3150201 CC BY-SA 3.0