Timeline for Automated testing of games
Current License: CC BY-SA 2.5
2 events
| when toggle format | what | by | license | comment | |
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| Jul 18, 2010 at 4:39 | comment | added | Casey Wagner | But players never do what you would expect a sane person to do. That's why you don't see stuff like the elevator glitches in Call of Duty until after release. Because there's a thousand guys all doing stuff that the developers and the testers never thought to try. As soon as someone creates the perfect simulation of an obsessive-compulsive 16 year old gamer we'll have reached the game development singularity :) | |
| Jul 17, 2010 at 22:17 | history | answered | Ed Ropple | CC BY-SA 2.5 |