Skip to main content
deleted 82 characters in body; edited title
Source Link

Using AllJoyn with Unity3D for Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with different devices (iOS, Android, PC). One player starts a game. The others can search and automatically discover his game and enter into a local multiplayer match. This would all be done P2P, without any dedicated game servers.

I want to use AllyJoyn. Can I use it for iOS and Android interactionIs this possible with a Unity3d projectcurrent technology?

Using AllJoyn with Unity3D for Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with different devices (iOS, Android, PC). One player starts a game. The others can search and automatically discover his game and enter into a local multiplayer match. This would all be done P2P, without any dedicated game servers.

I want to use AllyJoyn. Can I use it for iOS and Android interaction with a Unity3d project?

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with different devices (iOS, Android, PC). One player starts a game. The others can search and automatically discover his game and enter into a local multiplayer match. This would all be done P2P, without any dedicated game servers.

Is this possible with current technology?

Removed poll part of question, removed multiple questions
Source Link
Seth Battin
  • 5.5k
  • 3
  • 29
  • 43

Using AllJoyn with Unity3D for Cross-platform ad-hoc local mobile multiplayer

Is there a wayI want to getimplement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer?

What I mean is something, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE

Multiple Multiple players, each with different devices (iOS, Android, PC). One player starts a game. The others can search and automatically discover his game and enter into a local multiplayer match. This would all be done P2P, without any dedicated game servers.

It seems that AllJoyn still does not have an iOS plug-in for Unity. However, there is an iOS SDK for AllJoynI want to use AllyJoyn. Since Unity uses C#, what's the difference between a plug-in and an SDK? Could you Can I use the AllJoynit for iOS and Android SDKs to make a cross-platform gameinteraction with Unity?

Or is there another way to do thisa Unity3d project?

Cross-platform ad-hoc local mobile multiplayer

Is there a way to get ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer?

What I mean is something like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE

Multiple players, each with different devices (iOS, Android, PC). One player starts a game. The others can search and automatically discover his game and enter into a local multiplayer match. This would all be done P2P, without any dedicated game servers.

It seems that AllJoyn still does not have an iOS plug-in for Unity. However, there is an iOS SDK for AllJoyn. Since Unity uses C#, what's the difference between a plug-in and an SDK? Could you use the AllJoyn iOS and Android SDKs to make a cross-platform game with Unity?

Or is there another way to do this?

Using AllJoyn with Unity3D for Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with different devices (iOS, Android, PC). One player starts a game. The others can search and automatically discover his game and enter into a local multiplayer match. This would all be done P2P, without any dedicated game servers.

I want to use AllyJoyn. Can I use it for iOS and Android interaction with a Unity3d project?

Source Link

Cross-platform ad-hoc local mobile multiplayer

Is there a way to get ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer?

What I mean is something like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE

Multiple players, each with different devices (iOS, Android, PC). One player starts a game. The others can search and automatically discover his game and enter into a local multiplayer match. This would all be done P2P, without any dedicated game servers.

It seems that AllJoyn still does not have an iOS plug-in for Unity. However, there is an iOS SDK for AllJoyn. Since Unity uses C#, what's the difference between a plug-in and an SDK? Could you use the AllJoyn iOS and Android SDKs to make a cross-platform game with Unity?

Or is there another way to do this?