Skip to main content
deleted 30 characters in body
Source Link
Gnemlock
  • 5.3k
  • 5
  • 30
  • 60

Basically thereThere is no way to do go = new GameObject;go = new GameObject(); without adding it to the scene.

I'm working on an rtsRTS where the player base needs to be persistent, and essentially, we serialize everything they've done and load it back in at run time using modified assets from the store.

Most output to xmlXML or jsonJSON so its reallyit's pretty straight forward to load the file and manipulate it as you wish.

Hope this helps

Marc

Basically there is no way to do go = new GameObject; without adding it to the scene.

I'm working on an rts where player base needs to be persistent, essentially we serialize everything they've done and load it back in at run time using modified assets from the store.

Most output to xml or json so its really pretty straight forward to load the file and manipulate it as you wish.

Hope this helps

Marc

There is no way to do go = new GameObject(); without adding it to the scene.

I'm working on an RTS where the player base needs to be persistent, and essentially, we serialize everything they've done and load it back in at run time using modified assets from the store.

Most output to XML or JSON so it's pretty straight forward to load the file and manipulate it as you wish.

Source Link
Mrk Fldig
  • 256
  • 2
  • 11

Basically there is no way to do go = new GameObject; without adding it to the scene.

I'm working on an rts where player base needs to be persistent, essentially we serialize everything they've done and load it back in at run time using modified assets from the store.

Most output to xml or json so its really pretty straight forward to load the file and manipulate it as you wish.

Hope this helps

Marc