Timeline for How can I simulate a floating character in Box2D?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
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| Aug 4, 2017 at 4:00 | history | edited | NauticalMile | CC BY-SA 3.0 |
Added Setup 3. Also added some inline code formatting to explicitly refer to Box2D joints.
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| Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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| Mar 25, 2014 at 13:08 | history | bounty awarded | Anko | ||
| Mar 23, 2014 at 18:37 | comment | added | NauticalMile | No problem, glad I could help :) | |
| Mar 23, 2014 at 17:33 | comment | added | philipp | That's cool, works really nice! | |
| Mar 23, 2014 at 17:32 | vote | accept | philipp | ||
| Mar 23, 2014 at 7:54 | comment | added | philipp | Thanks for that cool answer, I gonna check that out! BTW.: I already have RUBE and I already played with it… | |
| Mar 22, 2014 at 23:23 | history | answered | NauticalMile | CC BY-SA 3.0 |