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Pikalek
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You might also wan'twant to consider a component based approach for your game. I can point you to these two articles on the subject: 1 - 2

If you search for "component based game architecture" or "entity component system" you should be able to find a lot more on the subject.

You might also wan't to consider a component based approach for your game. I can point you to these two articles on the subject: 1 - 2

If you search for "component based game architecture" or "entity component system" you should be able to find a lot more on the subject.

You might also want to consider a component based approach for your game. I can point you to these two articles on the subject:

If you search for "component based game architecture" or "entity component system" you should be able to find a lot more on the subject.

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glampert
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You might also wan't to consider a component based approach for your game. I can point you to these two articles on the subject: 1 - 2

If you search for "component based game architecture" or "entity component system" you should be able to find a lot more on the subject.