I'm making a real time shooting game with Box2D as the physics engine. It'sThe gameplay is mostly about trajectory, like Angry Birds. Now I want to make a slow motion effect and move camera to the player when he's killed, but zooming and slow motionthe effect should start when the stone is still in the air, before the collision actually happenhappens.
When the stone is in the air, nothing is certain. The magnitude of damage is only calculated at the collision base, based on impulse. And becauseBecause it's a real time-time game, the player must be able to move histheir character's physics body without any delay in controllinglag.
The death seems impossible toHow can I predict, or is their death? Is it even possible? I could raycast, but what if another object moves to block its path?
