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It is possible to use C++ with the Free version of Unity, although it is easier to work with if you have a Unity Pro license. All you have to do is wrap it up in a DLL and follow the instructions below on where to place it.

I wrote an article that covers this topic: Unity and DLLs: C# (managed) and C++ (unmanaged)

For Unity 4 Free:

  • Add unmanaged code to the Unity Project Root: UnityProject
  • Add managed code to the Plugins folder: UnityProject->Plugins
  • When you build a project, copy the unmanaged code to BuildRoot->Data->Plugins

For Unity 4 Pro and any Unity 5:

  • Just copy the DLLs into UnityProject->Plugins

Unmanaged means C++ and Managed means C#

It is possible to use C++ with the Free version of Unity, although it is easier to work with if you have a Unity Pro license. All you have to do is wrap it up in a DLL and follow the instructions below on where to place it.

I wrote an article that covers this topic: Unity and DLLs: C# (managed) and C++ (unmanaged)

For Unity Free:

  • Add unmanaged code to the Unity Project Root: UnityProject
  • Add managed code to the Plugins folder: UnityProject->Plugins
  • When you build a project, copy the unmanaged code to BuildRoot->Data->Plugins

For Unity Pro:

  • Just copy the DLLs into UnityProject->Plugins

Unmanaged means C++ and Managed means C#

It is possible to use C++ with the Free version of Unity, although it is easier to work with if you have a Unity Pro license. All you have to do is wrap it up in a DLL and follow the instructions below on where to place it.

I wrote an article that covers this topic: Unity and DLLs: C# (managed) and C++ (unmanaged)

For Unity 4 Free:

  • Add unmanaged code to the Unity Project Root: UnityProject
  • Add managed code to the Plugins folder: UnityProject->Plugins
  • When you build a project, copy the unmanaged code to BuildRoot->Data->Plugins

For Unity 4 Pro and any Unity 5:

  • Just copy the DLLs into UnityProject->Plugins

Unmanaged means C++ and Managed means C#

added 98 characters in body
Source Link
MLM
  • 1.9k
  • 1
  • 23
  • 27

It is possible to use C++ with the Free version of Unity, although it is easier to work with if you have a Unity Pro license. All you have to do is wrap it up in a DLL and follow the instructions below on where to place it.

I wrote an article that covers this topic: Unity and DLLs: C# (managed) and C++ (unmanaged)

For Unity Free:

  • Add unmanaged code to the Unity Project Root: UnityProject
  • Add managed code to the Plugins folder: UnityProject->Plugins
  • When you build a project, copy the unmanaged code to BuildRoot->Data->Plugins

For Unity Pro:

  • Just copy the DLLs into UnityProject->Plugins

Unmanaged means C++ and Managed means C#

It is possible to use C++ with the Free version of Unity, although it is easier to work with if you have a Unity Pro license.

I wrote an article that covers this topic: Unity and DLLs: C# (managed) and C++ (unmanaged)

For Unity Free:

  • Add unmanaged code to the Unity Project Root: UnityProject
  • Add managed code to the Plugins folder: UnityProject->Plugins
  • When you build a project, copy the unmanaged code to BuildRoot->Data->Plugins

For Unity Pro:

  • Just copy the DLLs into UnityProject->Plugins

Unmanaged means C++ and Managed means C#

It is possible to use C++ with the Free version of Unity, although it is easier to work with if you have a Unity Pro license. All you have to do is wrap it up in a DLL and follow the instructions below on where to place it.

I wrote an article that covers this topic: Unity and DLLs: C# (managed) and C++ (unmanaged)

For Unity Free:

  • Add unmanaged code to the Unity Project Root: UnityProject
  • Add managed code to the Plugins folder: UnityProject->Plugins
  • When you build a project, copy the unmanaged code to BuildRoot->Data->Plugins

For Unity Pro:

  • Just copy the DLLs into UnityProject->Plugins

Unmanaged means C++ and Managed means C#

Source Link
MLM
  • 1.9k
  • 1
  • 23
  • 27

It is possible to use C++ with the Free version of Unity, although it is easier to work with if you have a Unity Pro license.

I wrote an article that covers this topic: Unity and DLLs: C# (managed) and C++ (unmanaged)

For Unity Free:

  • Add unmanaged code to the Unity Project Root: UnityProject
  • Add managed code to the Plugins folder: UnityProject->Plugins
  • When you build a project, copy the unmanaged code to BuildRoot->Data->Plugins

For Unity Pro:

  • Just copy the DLLs into UnityProject->Plugins

Unmanaged means C++ and Managed means C#