I'm trying to determine if this is an optimization I should pursue or if this is way to complicated to be worth my time. I've successfully implemented the A Star Algorithm for my video game. I used this awesome referencethis awesome reference. Here's a video of the algorithm working in my mobile game. In game, the screen size is a programatic coordinate system of (135, 185). Those aren't actual pixels, just think of them as coordinates. And my pathfinding nodes are every 5 coordinates, so that means 135/5 = 27 nodes horizontally and 37 nodes vertically.
Glorfindel
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