Timeline for Basic terrain shader without using external texture
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Nov 3, 2014 at 17:08 | comment | added | Babis | None of the two, really :) you can provide in the shader the maximum height and "normalize" the provided height: norm_height = height/max_height; color_from_height( norm_height ); That way you barely do any changes. | |
| Nov 3, 2014 at 17:01 | vote | accept | Zoltantan | ||
| Nov 3, 2014 at 17:01 | comment | added | Zoltantan | Thanks I got it :) Now I need to rescale my terrain to [0,1] or modify your solution to my range :) What would you prefer? | |
| Nov 3, 2014 at 11:06 | history | edited | Babis | CC BY-SA 3.0 |
added 115 characters in body
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| Nov 3, 2014 at 11:06 | comment | added | Babis | you misunderstood my answer, the height that you need to provide is the "world space height". the screen space height that I used was to visualize the gradient :) | |
| Nov 3, 2014 at 10:01 | history | edited | Babis | CC BY-SA 3.0 |
added 27 characters in body
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| Nov 3, 2014 at 8:46 | history | answered | Babis | CC BY-SA 3.0 |