Timeline for Cocos2d v3 - addChild method make performance problems
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
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| Dec 8, 2014 at 8:13 | comment | added | Yetispapa | To make them invisible with (visible = NO) was my first solution. But with an amount about 1000 nodes my cpu usage goes up to 90 percentage. With the above solution i can 5000 nodes and my cpu usage is between 55-60 percentage. With visible = false the update method is still calling in each node | |
| Dec 8, 2014 at 5:58 | comment | added | Emadpres |
Why do you use removeFromParent and not just making them invisible ? It's about memory usage? with cleanup:NO still memory wont get free (at least untill some on else need).
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| Dec 7, 2014 at 19:12 | review | First posts | |||
| Dec 7, 2014 at 22:32 | |||||
| Dec 7, 2014 at 19:11 | history | asked | Yetispapa | CC BY-SA 3.0 |