Timeline for Rendering mountains around a tile layer
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 15, 2015 at 15:13 | comment | added | Shien | Okay so I just ended up using some basic array manipulation to get the corners of the 'mountain' and change the model for those. Thanks for the answer and elaboration! | |
| Jan 15, 2015 at 15:12 | vote | accept | Shien | ||
| Jan 14, 2015 at 15:43 | comment | added | Stephane Hockenhull | You'll need to change the texture on the mountain for this or make 2 mountain "tiles". | |
| Jan 14, 2015 at 5:28 | comment | added | Shien | Any idea how I'd go about making the mountain underneath the grass? =) | |
| Jan 10, 2015 at 16:44 | comment | added | Stephane Hockenhull | You'll have to use multiple tile layers then. | |
| Jan 10, 2015 at 16:35 | comment | added | Shien | Yes, that's what I'm doing right now =). I have a tilemap, and for each tile, I place an object that whose size and vertical offset in the obj file. What I meant was - how could I put, say, a "grass" tile on that mountain? | |
| Jan 10, 2015 at 16:23 | history | answered | Stephane Hockenhull | CC BY-SA 3.0 |